Pointer Land game app with Unity

Abstract

In this project, I implemented my game concept, Pointer Land, using the Unity game engine. I have implemented the game in the past using other frameworks (such as Flutter), but I thought that doing this using Unity would help me gain two major types of experience: using cross-platform software frameworks in general and using Unity. I found this project to be helpful in doing that. I have found that, with every software framework that I learn, there are new concepts associated with the framework. For Unity, I quickly figured out that a lot of the scripting I was doing involved working with GameObjects and Components. In addition to this, I learned that I could not write my own custom widget classes, but I could work around this using Prefabs and Components. Overall, I feel this project taught me more about Unity, as well as another paradigm that can show up when I am developing software

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Eastern Michigan University: Digital Commons@EMU

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Last time updated on 27/06/2025

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