'Institute of Electrical and Electronics Engineers (IEEE)'
Abstract
Immersive technologies represent significant advancements that allow users to engage in interactive and captivating environments, both perceptually and sensorily. This study aims to enrich the understanding of the relationship between several key variables and the achievement of academic objectives when using VR. An experiment was conducted with first-year university institute of technology students who participated in a virtual visit to a biology laboratory. The primary objective is to evaluate how each of the studied variables influences academic goals. By providing insights into the key factors that determine academic success in immersive environments, this research aims to optimize the use of these technologies in educational contexts, thereby enhancing students' learning outcomes
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