Impact of cognitive Effort, Social Interaction, Enjoyment of Learning, and Immersive Presence on Academic Achievement with Virtual Reality

Abstract

Immersive technologies represent significant advancements that allow users to engage in interactive and captivating environments, both perceptually and sensorily. This study aims to enrich the understanding of the relationship between several key variables and the achievement of academic objectives when using VR. An experiment was conducted with first-year university institute of technology students who participated in a virtual visit to a biology laboratory. The primary objective is to evaluate how each of the studied variables influences academic goals. By providing insights into the key factors that determine academic success in immersive environments, this research aims to optimize the use of these technologies in educational contexts, thereby enhancing students' learning outcomes

Similar works

This paper was published in SAM : Science Arts et Métiers.

Having an issue?

Is data on this page outdated, violates copyrights or anything else? Report the problem now and we will take corresponding actions after reviewing your request.