Bother and burden are terms associated with older persons in the management of a range of health conditions. As healthcare becomes more digitalized, older persons are encouraged to use
digital health and wellbeing technologies to manage their own self-care. To date, however, there has been little examination of how bother, as distinct from burden, with such technologies may impact engagement with digital self-management of personal health and wellbeing. Using the LEGO® Serious Play® method, the concepts of bother and burden are examined with older persons in Ireland and Belgium. Findings have implications for the successful implementation of digital health technology solutions intended for use by older citizens as well as the use of the LEGO® Serious Play® method in living lab context
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