本研究の目的は,すり抜け鬼遊び(タッチいやゴー)における援助行動が日常における児童の援助自己効力感に及ぼす影響について明らかにすることであった。調査の結果,援助自己効力感は,授業実施後の平均得点が有意に高かった(t=2.671 p<.05)。援助行動総数は,授業の単元経過に伴って増加の傾向を示した。援助行動に対する児童の認識は,技術課題と切り離された表現から,おとりを経て,相手の分析を踏まえた自分たちの作戦に関する記述へと変化していることが認められた。以上のことから,本事例の援助自己効力感は,援助行動数の増加や戦術的援助行動に対する認識の高まりを伴って向上している可能性が示唆された。The purpose of this study was to clarify the influence of helping behavior during "Touch iya Go" games on children's self-efficacy for helping in everyday life. As a result of the survey, the average score for helping self-efficacy after the lesson was significantly higher (t=2.671 p<.05). The total number of helping behaviors showed an increasing tendency as the units of the lesson progressed. It was observed that the children's perception of assistance behavior was changing from expressions that were separated from technical issues, through decoys, to descriptions of their own strategies based on the analysis of the other person. The above suggests that helping self-efficacy in this case may have improved as the number of helping actions increased and awareness of tactical helping actions increased.departmental bulletin pape
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