Abstract: Time constraints frequently hamper information assimilation during class activities when carrying out physical experimentations. Due to limited class time, educators find it challenging to keep track of their students’ learning progress. At the administrative level, a shortage of educational technology financing limits both educators’ ability to optimally influence knowledge and the learners’ ability to integrate what has been taught through abstract means thoroughly. The inability of educators and learners to communicate effectively undermines the primary goal of learning because they cannot meet the diverse needs of students. Higher education institutions frequently use obsolete equipment and are not updated on virtual reality technology. As a result of these considerations, a virtual reality (VR) simulation was used in this study. As some notable success rates were achieved, virtual reality technology is promising if effectively adapted to the curriculum. This is covered in the literature review of this dissertation. This study identified the steps and processes involved in creating a virtual reality experience for information integration and developing a virtual reality application. It also looked into the possibility of using the developed application as a learning tool. This application is ideal for teaching students about electric induction motors with variable frequency drives. The virtual reality system used in this study combined a virtual game engine simulator, Unity 3D, and Blender modelling software to develop the application. To convert the development to an Android application, a cross-platform software development kit was used. The developed android application simulates a virtual reality experience that replaces the real world with a virtual world and allows the user to experience the state of being in the virtual world with a head-mounted display in order to understand the operation of an electric motor with a variable frequency drive.M.Phil. (Mechanical Engineering Science
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