Agile Behaviour Design: A Design Approach for Structuring Game Characters and Interactions


In this paper, a novel design methodology---Agile Behaviour Design---is presented which accommodates the requirements for developing complex game agents suitable for industrial environments. An essential part of the design approach is to supported independent work of both designers and programmers by reducing bottleneck situations. The approach then fosters the creation of more loose and fluid interactions between design and implementation leaving more freedom for creative expression

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Falmouth University Research Repository (FURR)

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