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"Savannah”: designing a location-based game simulating lion behaviour

By Steve Benford, Duncan Rowland, Richard Hull, Jo Reid, Jo Morrison, Keri Facer and Ben Clayton

Abstract

We describe the design of an experimental location-based\ud pervasive game entitled “Savannah”. Players use GPStracked\ud handheld computers to experience a virtual\ud savannah that appears to be overlaid on a football pitch\ud sized grassy field. Players act collaboratively to carry out\ud a series of lion missions (such as marking their territory,\ud hiding their cubs and hunting). A stated aim of the game is\ud to encourage players to understand the behaviour of lions\ud though personal experience. This directs them to learn\ud about the resources that lions require, and to understand\ud the daily key decisions that lions have to make in order to\ud survive in the wild. As a piece of entertainment, it offers a\ud unique opportunity to role play a fascinating animal in a\ud novel and engaging way

Topics: G450 Multi-media Computing Science
Publisher: MobileBristol
Year: 2004
OAI identifier: oai:eprints.lincoln.ac.uk:659
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