We describe the design of an experimental location-based
pervasive game entitled “Savannah”. Players use GPStracked
handheld computers to experience a virtual
savannah that appears to be overlaid on a football pitch
sized grassy field. Players act collaboratively to carry out
a series of lion missions (such as marking their territory,
hiding their cubs and hunting). A stated aim of the game is
to encourage players to understand the behaviour of lions
though personal experience. This directs them to learn
about the resources that lions require, and to understand
the daily key decisions that lions have to make in order to
survive in the wild. As a piece of entertainment, it offers a
unique opportunity to role play a fascinating animal in a
novel and engaging way
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