Over the last 2 decades, constructing expert scene graphs to integrate volume rendering with other modeling techniques has attracted increasing attentions. This paper represents design of a flexible conversion between volume and wireframe models. It starts with classifying the volume\ud data sets for maintaining the accuracy of this conversion. Two computer graphics algorithms, which work as indispensable components of conversion, will be explained subsequently. Based on this design, low interactive rate, complicated data processing and lots of artifacts will be abated. It is anticipated that this conversion will enhance the advantages of implementing volume visualization on consumer-grade platform
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