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A behavioural framework for designing educational computer games

By Conor Linehan, Bryan Roche, Shaun Lawson, Mark Doughty and Ben Kirman

Abstract

Research has indicated that computer games can be innovative and powerful tools for education. Indeed, combining psychological research and games design principles offers a framework for developing educational games that promote learning while maintaining high motivation of the players. If designed correctly, it appears\ud that games can utilize the inherent motivation demonstrated by game players to teach skills that are of immediate practical benefit. The current paper explores “the edges of gaming” in terms of proposing a novel theoretical and\ud methodological framework for the design of educational games

Topics: G440 Human-computer Interaction, G400 Computer Science, X990 Education not elsewhere classified
Publisher: DIGRA Digital Games and Research Association
Year: 2009
OAI identifier: oai:eprints.lincoln.ac.uk:3330

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