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Integration of Motion Capture into 3D Animation Workflows

By Ertu Unver, Daniel Hughes, Bernard Walker, Ryan Blackburn and Lin Chien


The research aims to test and evaluate Motion Capture (MoCap) technology on a live CG animation project and discover how it can actually con┬Čtribute to the animation production workflow. MoCap is a technique for gathering data of the movements of the human body. With the intention of using this information to drive the movements of 3D models in computer generated animation. MoCap offers significant advantages for producing natural and believable movement in 3D animation and opens up the possibility of bringing to ear acting and live direction in the animation process

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