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The rationale, design, implementation and evaluation of business simulation gaming as a tool for management learning

By Trevor Wegner

Abstract

Bibliography: p. 297-302.The concept of Business Simulation Gaming is a relatively new term in the vocabulary of Business educators. This study adopts a Systems Approach to Business Simulation Gaming for the purpose of : (i) creating an overall awareness of the Enlarged Gaming System beyond the mere Implementation phase; and (ii) demonstrating its role as a valuable tool of learning. The four major components of this thesis, namely, the Rationale of Gaming, the Design Process, the Implementation Process and the Evaluation Process, combine to form an integrative whole - the Enlarged Gaming System - in contributing to the stated objectives

Topics: Business Simulation Gaming
Publisher: School of Management Studies
Year: 1978
OAI identifier: oai:open.uct.ac.za:11427/18076

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