A thought experiment on the integration of the theatre dramaturge in the videogame design process.
This thesis is an attempt to explore the possibilities for dramaturgical practice as it exists in the theatre, within the practical and mediacultural reality of the gamedevelopment process. First it discusses the construction of a perspective on dramaturgy that might help in such an endeavor, after which the focus is shifted towards the game development process and the relevant mediacomparative differences between the Theatre and Games
Theatre, Games, Dramaturgy, Concept, Composition, Process, Gamdesign, Gamedevelopment.
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