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Emotional Robotics: Tug of War

By David Grant Cooper, Dov Katz and Hava T. Siegelmann

Abstract

Emotional communication skills are dominant in biological systems. Although the rules that govern creating and broadcasting emotional cues are inherently complex, their effectiveness makes them attractive for biological systems. Emotional communication requires very low bandwidth and is generally easy to interpret. Despite the advantages of emotional communication, little or no research has explored which emotional cues are the most effective when used by a robot. To study this question, we introduce an interactive environment in which a person can learn the robot’s emotional responses through interaction. We then present a one player game in which a person attempts to attract the robot’s attention, make it move towards and stay close to the person. We further develop this concept into a two player version, in which the players engage in a Tug of War game, competing for the robot’s heart. We propose our system as a potential test bed for human-robot interaction, both for engineers, and clinical psychologists. 1

Year: 2014
OAI identifier: oai:CiteSeerX.psu:10.1.1.411.9606
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