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KINECT Wheels : Wheelchair-Accessible Motion-Based Game Interaction

By Kathrin M. Gerling, Michael R. Kalyn and Regan L. Mandryk

Abstract

The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research. Many games strongly focus on able-bodied persons and require players to move around freely. To address this problem, we introduce KINECT Wheels, a toolkit that facilitates the integration of wheelchair-based game input. Our library can help game designers to integrate wheelchair input at the development stage, and it can be configured to trigger keystroke events to make off-the-shelf PC games wheelchair-accessible. Author Keywords Accessibility; games; entertainment; design

Topics: Handicapped persons/special needs, K.8.0 [Personal Computing, General- Games. General Terms Design, Human Factors. Copyright is held by the author/owner(s
Year: 2013
OAI identifier: oai:CiteSeerX.psu:10.1.1.363.5655
Provided by: CiteSeerX
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