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Specular Lobe Aware Upsampling Based on Spherical Gaussians

By Yusuke Tokuyoshi


Introduction This poster introduces a novel weighting function of bilateral upsampling for specular surfaces. High-resolution rendering with expensive shaders (e.g., global illumination) is a considerable problem for real-time applications such as video games. Therefore, some bilateral upsampling based methods were propose

Year: 2013
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