Skip to main content
Article thumbnail
Location of Repository

Issued 3/23/2004 AI in Computer Games: From the Player’s Goal to AI’s Role

By Jeremy A. Glasser and Leen-kiat SohJeremy A. Glasser and Leen-kiat Soh


This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every game aims to entertain (though educational games have secondary objectives). Each genre approaches entertainment in a unique way. We explore the methods used to draw the game player’s attention. We then consider how the AI interacts with the player to promote both entertainment and an interactive environment. We also consider some of the techniques that will shape tomorrow’s games. Included are opponent strategies, interactive environments, and multiagent systems (MAS). While different, each approach can aid in creating more immersive and challenging gaming experiences. Our goal is to create an AI opponent that is not only a capable opponent but also reacts to and improves with player. We consider what elements are necessary to create an opponent capable of creative use of its environment. The game environment, too, is extremely important in creating an immersive experience. Finally, we consider the possibility of creating games that include emergent behavior and multiagent systems. 1

Year: 2013
OAI identifier: oai:CiteSeerX.psu:
Provided by: CiteSeerX
Download PDF:
Sorry, we are unable to provide the full text but you may find it at the following location(s):
  • (external link)
  • Suggested articles

    To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.