Immersive teleconferencing has been an attractive research topic for many years, aiming to produce ‘‘a videoconferencing experience that creates the illusion that the remote participants are in the same room’ ’ as the user. 1 An ideal immersive teleconferencing system should be able to replicate the light and sound field that a user might experience in a face-to-face meeting, all in real-time, which is a nontrivial task. In the past few years, several commercial group-videoconferencing systems have emerged, such as Hewlett-Packard’s Halo and Cisco’s Telepresence. These systems feature life-size video, spatial audio, and a virtualized environment b
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