We present a scheduling algorithm of stream programs for multi-core architectures called team scheduling. Compared to previous multi-core stream scheduling algorithms, team scheduling achieves 1) similar synchronization overhead, 2) coverage of a larger class of applications, 3) better control over buffer space, 4) deadlock-free feedback loops, and 5) lower latency. We compare team scheduling to the latest stream scheduling algorithm, sgms, by evaluating 14 applications on a multi-core architecture with 16 cores. Team scheduling successfully targets applications that cannot be validly scheduled by sgms due to excessive buffer requirement or deadlocks in feedback loops (e.g., gsm and w-cdma). For applications that can be validly scheduled by sgms, team scheduling shows on average 37 % higher throughput within the same buffer space constraints
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