The chapter focuses on children’s uses of new media (particularly computers) in the context of leisure time, in the home and in the peer group. The chapter begins by considering recent popular debates on these issues, drawing on material aimed at a general readership. Challenging generalized notions of ‘childhood’, it then moves on to consider the diverse social uses of new media among different groups of children. This is followed by a discussion of children’s experiences of new media, focusing primarily upon computer games and ‘online culture’; and a consideration of the ‘educational ’ uses of new media by parents and children in the home. The chapter concludes with a brief discussion of implications for cultural and educational policy. (From the author). Calvert, S. L., Jordan, A. B., & Cocking, R. R. (Eds.). (2002). Children in the digital age: Influences of electronic media on development. Westport, CT: Praeger. Television will be interactive, computers will provide feature-length motion pictures and TV programs, and information will be delivered like never before. Access to digital technologies is rapidly changing how children experience media, changing how technologies will impact children’s development, and making media an increasingly active gateway for experiencing and learning about the world. This volume considers how children use media today, and how new media is emerging and merging with existing technologies. The distinctive features of both older and newer media are examined, along with why these technologies are attractive to children and adolescents. (From the cover) Cordes, C., & Miller, E. (2000). Fool’s gold: A critical look at computers in childhood. College Park, MD: Alliance for Childhood. Retrieved April 25, 2002, fro
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