In the context of this work a number of rules for landscape design editor development are proposed. These rules are aimed at the support of the reciprocal influence of the relief and objects located on its surface. An experimental graphical editor of dynamic 3D scenes has been created on the basis of relief shape inheritance principle (inheritance of z coordinate of any object). Various inheritance rules (including object binding to the specific point, continuous and discrete object dependence on the relief) as well as efficient landscape modification methods are implemented in the editor. The program also realizes texture mapping, objects import from 3D Studio MAX, objects movement along the defined trajectories, water surface modeling. A landscape reconstruction algorithm according to the coloration of geographical map has been developed. A new image filtration algorithm is described
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