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Version Date Responsible Reason for Change 0.1 02/01/2007 Ignacio Castaño First draft

By Opencl For Cuda, Ignacio Castaño and Timo Stich Opencl Version


DXT is a fixed ratio compression format designed for real-time hardware decompression of textures. While it’s also possible to encode DXT textures in real-time, the quality of the resulting images is far from the optimal. In this white paper we will overview a more expensive compression algorithm that produces high quality results and we will see how to implement it using CUDA to obtain much higher performance than the equivalent CPU implementation. March 2009 1High Quality DXT Compression using CUD

Year: 2009
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