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A Simple and Practical Method for Interactive Ray Tracing of Dynamic Scenes

By Ingo Wald, Carsten Benthin and Philipp Slusallek


Recently developed interactive ray tracing systems combine the high-performance of todays CPUs with new algorithms and implementations to achieve a flexible and highperformance rendering system offering high-quality, interactive 3D graphics. However, due to its history in off-line rendering, interactive ray tracing has been limited to static scenes and simple walkthroughs. However, in order to become truly interactive ray tracing must support dynamic scenes efficiently

Year: 2002
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