Skip to main content
Article thumbnail
Location of Repository

Compact Representations and Approximations for Compuation in Games

By Kevin Swersky


Compact representations have recently been developed as a way of both encoding the strategic interactions of a game in an intuitive way. They are also useful in speeding up the computation of important solution concepts such as Nash Equiliria, because they can often be represented in a size that is polynomial in the number of players. Rather than directly encoding a game in a compact form, another approach is to factor the game into smaller subgames, and then perform computation in the factored space. In this paper, I give an overview of one kind of compact representation called a Graphical Game, and I discuss the approach of factoring games. I then use the idea of creating approximate factorings, which preserve ǫ-equilbria to develop a new algorithm that can be used to simplify computation in a Graphical Game by creating an approximate version.

Year: 2008
OAI identifier: oai:CiteSeerX.psu:
Provided by: CiteSeerX
Download PDF:
Sorry, we are unable to provide the full text but you may find it at the following location(s):
  • (external link)
  • (external link)
  • Suggested articles

    To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.