We present results from a multi-generational study of collocated group console gaming. We examine the intergenerational gaming practices of four generations of gamers, from ages 3 to 83 and, in particular, the roles that gamers of different generations take on when playing together in groups. Our findings highlight the extent to which existing gaming technologies are amenable to interactions within collocated intergenerational groups and the broader set of roles that have emerged in these computer-mediated interactions than have previously been documented by studies of more traditional collocated, intergenerational interactions. We articulate attributes of the games that encourage intergenerational interaction. Intergenerational gaming, console games, video games, Wii, Playstatio
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