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Real-Time Facial Animation for Avatars in Collaborative Virtual Environments

By Dennis Burford and Edwin Blake


Collaborative virtual environments (CVE’s) provide opportunities for interaction between participants at different physical locations. For CVE’s to be effective, participants must feel that they are present in the environment. It is believed that avatars using body-like figures increase presence. We outline a system for providing real-time facial animation to avatars in CVE’s and describe our current working prototype. Our system uses a performer driven approach, with markers aiding facial feature tracking.

Year: 1999
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