Ubiquitous computing has tremendous potential for framing learning, particularly in informal and socially constructed contexts. To reach this potential it is necessary for the current desktop-focus development of technology in education to be challenged through the design, development and testing of new ubiquitous prototypes for learning. We define an intelligent environment as any space where ubiquitous technology informs the learning process in an unobtrusive, social or collaborative manner. In this paper, we present two ubiquitous devices for use in such an environment: the Experience Recorder and the iBand. The experience recorder is an embedded system that records the paths traveled by users – i.e. trails – in a particular place, for example at a museum or trade fair. It then recreates this visit in digital form, for example as a personalised website, enhanced for learning. The iBand is a wearable bracelet-like device that exchanges information about its users and their relationships during a handshake. We develop our concept of a learning event and detail our approach to facilitation of these events in an intelligent environment, informed by theories of learning suited to an intelligent environment
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