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This paper deals with the construction of a Quoridor-playing software agent. Because Quoridor is a rather new game, research about the game is still on a low level. Therefore the complexities of the game are calculated, whereafter depending on the complexities a suitable algorithm is chosen as a base for the Quoridorplaying agent. This algorithm is extended with some basic heuristics. Though these heuristics do not lead to spectacular results a better insight in Quoridor is gained from these heuristics.

Year: 2009
OAI identifier: oai:CiteSeerX.psu:
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