Abstract: Typically, multi-agent systems have an egocentric planning strategy in which information is obtained through either direct observation or direct communication with other agents. Contact between agents is random, thus information is limited and incomplete. On the other hand, network-centric operations allow the base units to share all information with “teammates ” through a whiteboard/broadcast mechanism. Proponents of network-centric operations posit that the information superiority gained from this strategy can help create a tactical advantage. In this research, we propose investigating Network-centric versus Egocentric versus a Global view in the context of a game environment, Pop-o-matic Trouble®. 1
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