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Abstract Architecture for a Massively Multiplayer Online Role Playing Game Engine

By Sergio Caltagirone, Bryan Schlief, Matthew Keys, Mary Jane Willshire and N Willamette Blvd


Faster networks, faster processors and 3D accelerator cards have contributed to the push for a new genre of online games, the Massively Multiplayer Online Role Playing Game, MMORPG. This paper presents a high-level software architecture for building a MMORPG engine. Six goals for the architecture are set, the architecture is presented and then examined to determine how well the goals have been met. The architecture blends in a unique way several classical software architecture patterns, using the strength of each to achieve the goals for the system. Section

Year: 2008
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