This paper was published as Games and Virtual Worlds for Serious Applications (VS-GAMES), 2010 Second International Conference on, pp. 71-74. It is available from http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=5460135. Doi: 10.1109/VS-GAMES.2010.18Metadata only entryThis paper explores the synergies between geography, GIScience and serious gaming. From a skills-based rather than issues-based direction, the work highlights opportunities for using games engines for the development of fieldwork preparation tools. Our emphasis lies with exploring the contention that games can foster associative learning. Specifically, we evaluate the role that presence may play in realizing this goal
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