Research into tutoring at a distance has a fairly long history and the functions of tutors in distance education\ud institutions are well understood. Over the past 20 years research into online tutoring has advanced\ud significantly as such institutions have ‘gone electronic’: in this paper we cite published research from the UK\ud Open University. Recently, blogs, wikis and podcasts have arrived to supplement established systems like\ud email, virtual learning environments (VLEs, such as Blackboard) and computer (web) conferencing. Very little\ud research has been published so far, however, on tutoring distant students in three-dimensional multi-user\ud virtual environments (3-D MUVEs). Distance educators may want to ask whether the best practices from\ud tutoring at a distance and online tutoring can be transferred to these environments, which do not resemble\ud VLEs. To clarify what may or may not be feasible in Second Life, the prime example of a 3-D MUVE, this\ud paper will include a live onscreen elucidation through avatars, on a Second Life island created by the\ud Beyond Distance Research Alliance at the University of Leicester. Conference attendees will witness in\ud Second Life examples of what can be done by way of meeting students’ needs for tutoring, and will discuss\ud the opportunities and challenges inherent in asking students and tutors to meet in such an environment
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