Skip to main content
Article thumbnail
Location of Repository

Evolving Neural Networks for the Capture Game

By George Konidaris, Dylan Shell and Nir Oren

Abstract

Postprin

Topics: QA75 Electronic computers. Computer science, QA75
Year: 2002
OAI identifier: oai:aura.abdn.ac.uk:2164/748

Suggested articles

Citations

  1. (1991). A comparison of selection schemes used in genetic algorithms.
  2. (2000). Abstract proof search. doi
  3. (2001). Co-evolving a Go-playing neural network.
  4. (2001). Cooperative coevolution of multi-agent systems.
  5. (1997). Culling and teaching in neuro-evolution.
  6. (1995). Evolutionary algorithms for neural network design and training.
  7. (2001). Evolutionary and neural synthesis of intelligent agents.
  8. (1999). Evolving artificial neural networks. doi
  9. (1992). Evolving networks: Using the genetic algorithm with connectionist learning.
  10. (1997). Evolving neural networks to play Go.
  11. (1997). Evolving non-trivial behaviors on real robots: A garbage collecting robot. Robotics and Autonomous Systems, doi
  12. (1998). Evolving Team Darwin United. In RoboCup, doi
  13. (1999). From Artificial Evolution to Artificial Life. doi
  14. (1997). Incremental evolution of complex general behavior. doi
  15. (1996). Learning to play the game of Go-Moku: A neural network approach.
  16. (1997). Machine Learning. doi
  17. (1950). Programming a computer for playing chess. doi
  18. (1977). Punctuated equilibria: The tempo and mode of evolution reconsidered.
  19. (1959). Some studies in machine learning using the game of checkers. doi
  20. (1999). Teach yourself Go. doi
  21. (1995). Temporal difference learning and TD-Gammon. doi
  22. (1996). The Blind Watchmaker. doi

To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.