International Journal of Computer and Information System (IJCIS)
Not a member yet
    90 research outputs found

    Design And Development of Data Input Application For Covid-19 Vaccination Recipients In Sukoharjo Regency Based on Website

    No full text
    Corona Virus Deseas 19 (Covid-19) is an infectious disease caused by acute respiratory syndrome coronavirus 2 (SARS-CoV-2). This disease was first identified in December 2019 in Wuhan, the capital of China's Hubei province, and since then Covid-19 has spread widely throughout the world including regions in Indonesia. One of the efforts of the World Health Organization (WHO) to break the chain of transmission of Covid-19 is to implement health protocols and carry out the Covid-19 vaccine program. Indonesia is one of the countries implementing the Covid-19 vaccination program in order to break the chain of transmission of Covid-19. Based on data from the Ministry of Health of the Republic of Indonesia on November 23, 2021, a total of 135,716,042 vaccinations were recorded for dose 1 and 90,520,201 for dose 2, while the vaccination target was 208,265,720. Sukoharjo Regency is one of the districts with quite high cases, and is one of the targeted districts for vaccination. To assist medical staff in determining vaccination targets and assisting the public in obtaining information on the distribution of vaccinations in the Sukoharjo area, a system is needed that provides an overview of the mapping of vaccination recipients in the Sukoharjo area. In this study a website-based mapping system was designed using webGIS which can help provide an overview of vaccination recipients in the Sukoharjo area. The expected result of this design is a WebGis-based covid-19 vaccination distribution map that can assist vaccination officers in the district area in obtaining information on the distribution of Covid-19 vaccinations

    STB Sentiment Analysis Classification Multiclass Modeling Using Calibrated Classifier With SGDC Tuning As Basis and Sigmoid Method

    No full text
    A set-top box (STB) is a device that converts digital signals into images and sounds that we can see on a regular analog television (TV). More and more people are looking for STB these days because the ordinary use of analog television (TV) will end in December 2022. The discontinuation of the normal use of analog television (TV) has generated a lot of positive, neutral, and negative sentiments. This sentiment data was obtained from social media Twitter using crawling data techniques. The feature extraction process in this study uses the TF-IDF method. In this study Stochastic Gradient Descent Classifier (SGDC) is used as a basis for determining the optimal method and comparing the SGDC tuning method with the Calibrated Classifier method. The test results show that the best optimization for this model is the Calibrated Classifier method with SGDC as its basis with an accuracy value of 80% on the test data and 100% on the training data. It shows that the Calibrated Classifier method can slightly improve the performance of testing and training on the SGDC Classifier has an accuracy value of 78.4% on the test data and 100% on the training data

    Decision Support System For Selection Of The Best Corn Seeds Using The Simple Additive Weigthing Method

    No full text
    Corn is a type of plant that has many benefits, corn plants can be found in various parts of the world, including Indonesia. This plant also spreads throughout Indonesia and in several areas becomes a staple. The Keerom district area of Papua province is very easy to find corn plants. With the high demand for corn, many farmers plant corn. However, it is not uncommon for farmers to experience crop failure because they are influenced by many factors, such as the type of seeds planted that are not good seeds. This study aims to design a decision support system using the SAW method. This research resulted in an application that is able to provide recommendations for types of seeds to farmers in rankings. The SAW method was chosen because it has characteristics that are in line with the recommendation technique which makes it easier for farmers to determine the choice of seeds. The test results using the blackbox method obtained a suitability value of 100% of all forms teste

    Decision Support System for Hiring Expert Staff at CV. BMS Using AHP Method

    No full text
    The selection process for expert employees must be managed properly because it will greatly affect the company'sperformance. Therefore, it is necessary to carry out a competency-based employee selection process to produce the best employeesand according to the needs of the company. The role of a decision support system will greatly assist managers in processing employeerecruitment selection data without compromising the assessment parameters set by a company. The selection process for hiringemployees manually, especially in the process of calculating the final value of each prospective employee, will take a lot of time,especially if the number of prospective employees participating in the selection is very large. In this study CV. Bangkit MandiriSejahtera (BMS) Semarang, a company engaged in the field of building contractors in Central Java, especially in the Semarang area,will apply the AHP (Analytical Hierarchy Process) method to the Decision Support System for hiring experts to get maximum results

    Utilization of SINTA (Science and Technology Index) as Web-based Research Information System

    No full text
    This research describes the utilization of SINTA (Science and Technology Index) as a Web-based research information system. This research is descriptive qualitative research. The analysis shows that the utilization of SINTA as a Web-based research information system is also a portal of science and technology performance measurement to measure the performance of researchers, institutions, and journals in Indonesia. SINTA shows the performance of the institution, the lecturer, and the journals in Institut Teknologi Bisnis AAS Indonesia. In the institution, the website SINTA of ITB AAS Indonesia shows 35 verified authors, 6 departments, and 4 journals. Besides, SINTA shows a SINTA Score Overall of 5.722, a SINTA Score of 3 Years of 4.240, a SINTA Score of productivity of 159, and a SINTA Score of Productivity of 3 Years of 118. The lecturer’s performance shows that one of the lecturers has a SINTA Score Overall of 1.236, a SINTA Score of 3 Years of 832, an Affiliation Score Overall of 0, an Affiliation Score of 3 Years of 0, a Scopus H-Index of 0, WoS H-Index, and Google Scholar H-Index 15. In journal performance, SINTA shows that there are 4 total journals in Institut Teknologi Bisnis AAS Indonesia. First, Jurnal Ilmiah Ekonomi Islam (JIEI) shows SINTA 3 accredited, Impact is 2,86, H5-index is 40, Citations 5yr is 8.252, and Citations is 8.462. Second, the International Journal Of Economics, Business, And Accounting Research (IJEBAR) shows SINTA 4 accredited, Impact is 1,27, H5-index is 19, Citations 5yr is 2.184, and Citations is 2.186. Third, Jurnal Ilmiah Edunomika (JIE) shows SINTA 5 accredited, Impact is 0.98, H5-index is 16, Citations 5yr is 1.281, and Citations is 1.294. Third, Jurnal Akuntansi dan Pajak (JAP) shows SINTA 5 accredited, Impact is 0.00, H5-index is 26, Citations 5yr is 2.281, and Citations is 2.344

    Inventory Information System Integration at CV. XYZ Web-Based

    No full text
    A company that utilizes information technology optimally can survive in this global era, because by utilizing information technology companies can access information quickly, precisely and accurately and can provide effective and efficient services. Companies need technological assistance such as an application that can increase customer satisfaction. Service quality needs to get great attention from the company, because service quality has a direct relationship with the company's competitive ability and profit level. The research method used is a descriptive method that collects data systematically. This descriptive research method is supported by the Waterfall model software development method. The conclusions from this study include (1). Implementation of Inventory Information System Integration in CV. XYZ Web-based, (2). Information systems can carry out data input activities, data processing and data reports properly, (3). The information system provides database backup and database restore utilitie

    Design and Implementation of Mobile Native Application

    No full text
    Virtual money is very popular in Indonesia, the integration of many type of virtual money into one application enable the user to check many type of virtual money application easily into one platform according to a mobile native application. Mobile applications that have not used native technology have problems, that is, if one of the services is a system failure, the other system is experiencing problems as well. The objective of this paper is to overcome the problem, we made an application using native technology. We analyze the system according to the performance of the system by comparing when using native system and conventional application. This paper has a several steps as the method to reach the result, such as literature review, requirement analysis, design, implementation, and testing. The use of native technology does not cause system failure if one of the modules has an error. The development of a mobile native application for e-money using Native React and Firebase in the Android platform. The service of the application of e-money is enable to check the balance of the money in several type of virtual money application such as Bukalapak, Jakmall, Paypal, and several type of government bank. API service is used to integrate many platforms named Finfini.  Furthermore, this API enables the mobile e-money application to communicate with a cross platform virtual money. The results of testing, the e-monies system using native technology has a performance of 13% better in using resources when compared to conventional application

    Augmented Reality (AR) and Virtual Reality (VR) Technology in Education: Media of Teaching and Learning: A Review

    No full text
    Augmented Reality (AR) and Virtual Reality (VR) are the latest technologies that provide a new color to the field of education. This study reviews the use of AR and VR in education, especially in the teaching and learning process. This study is library research. The analysis shows that AR and VR are the solutions for teachers and students as a medium in the teaching and learning process. AR embellishes existing reality with image elements, sound effects, or text. While, VR creates a new simulation environment that presents a specific topic to students in an engaging, interactive, and experiential way. Several subjects using AR technology in education are: 1) anatomy of living things in Biology, 2) atoms in Chemistry, 3) earth and space in Geography, 4) movie Screening in Film and Television, 5) Computer network topology in Informatics, 6) geometry in Mathematics, and 7) 3D Stories in History. Several subjects which use VR technology in education are: 1) digestive system in Biology, 2) geometry in Mathematics, 3) earth's surface in Geography, 4) artifacts and temples in History, 5) space in Astronomy, 6) surgical operation practicum in Medical, and 7) pilot training in Aviation education. However, AR and VR have benefits and limitations. There are several barriers to implementing AR and VR in educational institutions and some considerations in implementing AR and VR technology in educational institutions. It is hoped that AR and VR can be used as a breakthrough in education and a solution to improving the quality of education in the future

    Android Application of English Learning as Learning Media for Junior High School Students

    Get PDF
    One form of technological advances in computers is a mobile device. At this time English is a very important requirement in all fields of education and work even in daily life, because English itself has become an international language where most countries use this language. However, most junior high school students often have difficulty in learning English. This research aims to create an English learning application based on the existing curriculum using Adobe Animate CC 2017 which is offline. The stages used to make the application in this study are problem analysis, problem, problem solving strategies and system design. The global system design uses UML modeling which consists of Use case Diagrams, Story Boards, Activity Diagrams, Sequence Diagrams and Flow Charts. This application makes it easier for junior high school students to learn English so that it helps make it easier for teachers to convey material and also this application considers all aspects of development, is meaningful, interesting, and functional. features after testing on several smartphone devices

    The Effectiveness of Using E-Learning as an Online Learning Media at Polytechnic Indonusa Surakarta

    Get PDF
    The Covid-19 outbreak has had a tremendous effect in no time. The Minister of Education and Culture of the Republic of Indonesia has adopted a policy to protect the nation's children from studying at home by means of distance education. Various technology platforms can be used to assist in the learning process. PJJ is e-learning-based learning. Indonusa Surakarta Polytechnic seeks to improve campus e-learning performance. To increase the use of e-learning, it is necessary to evaluate the use of campus E-Learning as an online learning medium at the Polytechnic Indonusa Surakarta. For a good evaluation, researchers conduct research in order to get feedback from users. The intended users are lecturers and students. The researcher used a qualitative descriptive method and the collection was done by means of a literature study and a questionnaire. The questionnaire used a linkert 4 scale, namely a 4 linkert scale questionnaire, namely Strongly Agree (Score 4), Agree (Score 3), Disagree (Score 2) and Disagree (Score 1). The methodology carried out begins with the formulation of the problem, data collection. The results of data collection were carried out by descriptive analysis so as to produce accurate conclusions. The conclusions of this study are: 67.2% of respondents agree during the pandemic and future online learning, 68.6% of respondents agree that lectures use the campus e-learning platform, 71.4% of respondents agree that campus e-learning is easy to use, 65 % of respondents agree that campus e-learning can facilitate learning between lecturers and students, 58.9% of respondents agree that campus e-learning can improve student competence, 90.2% of respondents agree that lectures use books/modules as lecture references, references in the form of printed books (59.4%) and E-Books (56.7%), The use of online learning platforms other than Campus E-Learning include: Zoom (56.3%), Gmeet (86.5%), Google Classroom (82, 5%), WhatsApp Group (71.9%), E-mail (36.5%) and others (9.4%)

    31

    full texts

    40

    metadata records
    Updated in last 30 days.
    International Journal of Computer and Information System (IJCIS) is based in Indonesia
    Access Repository Dashboard
    Do you manage Open Research Online? Become a CORE Member to access insider analytics, issue reports and manage access to outputs from your repository in the CORE Repository Dashboard! 👇