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Multispecies cross-diffusions: from a nonlocal mean-field to a porous medium system without self-diffusion
International audienceSystems describing the long-range interaction between individuals have attracted a lot of attention in the last years, in particular in relation with living systems. These systems are quadratic, written under the form of transport equations with a nonlocal self-generated drift. We establish the localisation limit, that is the convergence of nonlocal to local systems, when the range of interaction tends to 0. These theoretical results are sustained by numerical simulations. The major new feature in our analysis is that we do not need diffusion to gain compactness, at odd with the existing literature. The central compactness result is provided by a full rank assumption on the interaction kernels. In turn, we prove existence of weak solutions for the resulting system, a cross-diffusion system of quadratic type
Coupled system involving eddy coefficients and a right hand side in L 1 : Review chapter
This paper considers a system of coupled equations. It details the energy method, commonly used in fluid mechanics to solve non linear equations with a source term in L1 on a bounded domain
Second order perturbation theory of two-scale systems in fluid dynamics
In the present paper we study slow-fast systems of coupled equations from fluid dynamics, where the fast component is perturbed by additive noise. We prove that, under a suitable limit of infinite separation of scales, the slow component of the system converges in law to a solution of the initial equation perturbed with transport noise, and subject to the influence of an additional Itō-Stokes drift. The obtained limit equation is very similar to turbulent models derived heuristically. Our results apply to the Navier-Stokes equations in dimension ; the Surface Quasi-Geostrophic equations in dimension ; and the Primitive equations in dimension
Route Selection in Low-cost Participatory Mobile Sensing of Air Quality
International audienceMobile crowdsensing is a powerful paradigm that takes advantage of low-cost sensors and population density. It allows for large-scale deployments and collection of extensive data, offering a great advantage in multiple fields such as air pollution monitoring, which is a major concern worldwide. Given the mobile nature of the crowd, mobile crowdsensing platforms need to implement adequate route selection/planning solutions to better guide the crowd through the area of interest and maximize the quality of monitoring. In this paper, we propose two route selection algorithms that take into consideration the low accuracy of low-cost sensors in order to find the most informative routes. The similarity-based route selection algorithm aims to maximize spatial coverage by reducing overlaps between participant routes. The cluster-based route selection takes advantage of hierarchical clustering to build groups of similar points of the map according to explanatory variables. We compare the proposed solutions to baseline route selection algorithms, and the results show that our solutions allow for a better estimation while being efficient in terms of travel distance
Polyglot Software Development: Wait, What?
International audienceThe notion of polyglot software development refers to the fact that most software projects nowadays rely on multiple languages to deal with widely different concerns, from core business concerns to user interface, security, and deployment concerns among many others. Many different wordings around this notion have been proposed in the literature, with little understanding of their differences. In this article, we propose a concise and unambiguous definition of polyglot software development including a conceptual model and its illustration on a well-known, open-source project. We further characterize the techniques used for the specification and operationalization of polyglot software development with a feature model, concentrating on polyglot programming. We conclude the article outlining the many challenges and perspectives raised by polyglot software development
New Methods for Compressing Table Constraints
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V-Mail: 3D-Enabled Correspondence about Spatial Data on (Almost) All Your Devices
International audienceWe present V-Mail, a framework of cross-platform applications, interactive techniques, and communication protocols for improved multi-person correspondence about spatial 3D datasets. Inspired by the daily use of e-mail, V-Mail seeks to enable a similar style of rapid, multi-person communication accessible on any device; however, it aims to do this in the new context of spatial 3D communication, where limited access to 3D graphics hardware typically prevents such communication. The approach integrates visual data storytelling with data exploration, spatial annotations, and animated transitions. V-Mail "data stories" are exported in a standard video file format to establish a common baseline level of access on (almost) any device. The V-Mail framework also includes a series of complementary client applications and plugins that enable different degrees of story co-authoring and data exploration, adjusted automatically to match the capabilities of various devices. A lightweight, phone-based V-Mail app makes it possible to annotate data by adding captions to the video. These spatial annotations are then immediately accessible to team members running high-end 3D graphics visualization systems that also include a V-Mail client, implemented as a plugin. Results and evaluation from applying V-Mail to assist communication within an interdisciplinary science team studying Antarctic ice sheets confirm the utility of the asynchronous, cross-platform collaborative framework while also highlighting some current limitations and opportunities for future work
Eleven Years of Gender Data Visualization: A Step Towards More Inclusive Gender Representation
International audienceWe present an analysis of the representation of gender as a data dimension in data visualizations and propose a set of considerations around visual variables and annotations for gender-related data. Gender is a common demographic dimension of data collected from study or survey participants, passengers, or customers, as well as across academic studies, especially in certain disciplines like sociology. Our work contributes to multiple ongoing discussions on the ethical implications of data visualizations. By choosing specific data, visual variables, and text labels, visualization designers may, inadvertently or not, perpetuate stereotypes and biases. Here, our goal is to start an evolving discussion on how to represent data on gender in data visualizations and raise awareness of the subtleties of choosing visual variables and words in gender visualizations. In order to ground this discussion, we collected and coded gender visualizations and their captions from five different scientific communities (Biology, Politics, Social Studies, Visualisation, and Human-Computer Interaction), in addition to images from Tableau Public and the Information Is Beautiful awards showcase. Overall we found that representation types are community-specific, color hue is the dominant visual channel for gender data, and nonconforming gender is under-represented. We end our paper with a discussion of considerations for gender visualization derived from our coding and the literature and recommendations for large data collection bodies. A free copy of this paper and all supplemental materials are available at https://osf.io/v9ams/
Further characterisation of late somatosensory evoked potentials using EEG and MEG source imaging: Cortical origin of late SEPs
International audienceBeside the well documented involvement of secondary somatosensory area, the cortical network underlying late somatosensory evoked potentials (P60/N60, P100/N100) is still unknown. Electro- and magnetoencephalogram source imaging were performed to further investigate the origin of the brain cortical areas involved in late somatosensory evoked potentials, using sensory inputs of different strengths, and by testing the correlation between cortical sources. Simultaneous high-density electro- and magnetoencephalograms were performed in 19 participants, and electrical stimulation was applied to the median nerve (wrist level) at intensity between 1.5 and 9 x the perceptual threshold. Source imaging was undertaken to map the stimulus-induced brain cortical activity according to each individual brain magnetic resonance imaging, during 3 windows of analysis covering early and late SEPs. Results for P60/N60 and P100/N100 were compared to those for P20/N20 (early response). According to literature, maximal activity during P20/N20 was found in central sulcus contralateral to stimulation site. During P60/N60 and P100/N100, activity was observed in contralateral primary sensorimotor area, secondary somatosensory area (on both hemispheres), premotor and multisensory associative cortices. Late responses exhibited similar characteristics, but different from P20/N20, and no significant correlation was found between early and late generated activities. Specific clusters of cortical activities were activated with specific input/output relationships underlying early and late SEPs. Cortical networks, partly common to and distinct from early somatosensory responses contribute to late responses, all participating in the complex somatosensory brain processing
Evaluation of power wheelchair driving performance in simulator compared to driving in real-life situations: the SIMADAPT (simulator ADAPT) project—a pilot study
International audienceObjective: The objective of this study was to evaluate users’ driving performances with a Power Wheelchair (PWC) driving simulator in comparison to the same driving task in real conditions with a standard power wheelchair.Methods: Three driving circuits of progressive difficulty levels (C1, C2, C3) that were elaborated to assess the driving performances with PWC in indoor situations, were used in this study. These circuits have been modeled in a 3D Virtual Environment to replicate the three driving task scenarios in Virtual Reality (VR). Users were asked to complete the three circuits with respect to two testing conditions during three successive sessions, i.e. in VR and on a real circuit (R). During each session, users completed the two conditions. Driving performances were evaluated using the number of collisions and time to complete the circuit. In addition, driving ability by Wheelchair Skill Test (WST) and mental load were assessed in both conditions. Cybersickness, user satisfaction and sense of presence were measured in VR. The conditions R and VR were randomized.Results: Thirty-one participants with neurological disorders and expert wheelchair drivers were included in the study. The driving performances between VR and R conditions were statistically different for the C3 circuit but were not statistically different for the two easiest circuits C1 and C2. The results of the WST was not statistically different in C1, C2 and C3. The mental load was higher in VR than in R condition. The general sense of presence was reported as acceptable (mean value of 4.6 out of 6) for all the participants, and the cybersickness was reported as acceptable (SSQ mean value of 4.25 on the three circuits in VR condition).Conclusion: Driving performances were statistically different in the most complicated circuit C3 with an increased number of collisions in VR, but were not statistically different for the two easiest circuits C1 and C2 in R and VR conditions. In addition, there were no significant adverse effects such as cybersickness. The results show the value of the simulator for driving training applications. Still, the mental load was higher in VR than in R condition, thus mitigating the potential for use with people with cognitive disorders. Further studies should be conducted to assess the quality of skill transfer for novice drivers from the simulator to the real world.Trial registration Ethical approval n2019-A001306-51 from Comité de Protection des Personnes Sud Mediterranée IV. Trial registered the 19/11/2019 on ClinicalTrials.gov in ID: NCT04171973