Middle Tennessee State University: Journals@MTSU
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    1258 research outputs found

    A Playground Mystery: What Happened?

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    Is this simple metal frame supposed to be a landscaping border? Is this simple metal frame left over from one of the playground buildings? Is this simple metal frame lacking other important features? Did the playground managers make a mistake

    Update

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    Thank you for your continued support of the International Journal of the Whole Child and our commitment to holistic learning and to the development of the whole child. We are excited to announce a new IJWC column titled “Education: Words and Meanings”. This new column will provide readers with clarification associated with terms and words used in educational practice and writing. Frequently, words may be used interchangeably when, in fact, the meanings are dissimilar. In other instances, terms may not be as familiar with readers and require further description in order to enhance understanding. Finally, this new column supports readers with additional references to extend their knowledge regarding concepts, practices, and theories. Words and terms represent meaning. It is important we, as educators, use the educational language with accuracy, intentionality, and as well with an understanding of a term’s origin. The submission deadline for the Spring 2024 issue is February 28th and the Fall 2024 submission deadline is September 30th. The Spring 2024 will be published in May 2024 and the Fall 2024 issue will be published in December 2024. Thank you again for your continued support. We look forward to seeing you in Spring 2024

    Education: Words and Meaning

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    This first publication for the column, Education: Words and Meanings, describes the use and misuse of common research terms and words. These words are often used incorrectly and interchangeably, leading to confusion and misunderstanding, when accuracy and clarity are needed

    Schwabe, Claudia. Craving Supernatural Creatures: German Fairy-Tale Figures in American Pop Culture. Wayne State UP, 2019.

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    The fantastic, the mythical, the monstrous are everywhere in North American popular culture today, appearing in films, television, social media, video games, toys, and clothing. Consumers are more fascinated than ever with the supernatural, and companies are as eager to monetize and profit from it. Claudia Schwabe’s study accounts for this phenomenon in late-twentieth and early-twenty-first century film and television, tracing how the “evil” and “monstrous” characters of Romantic German fairy tales are reimagined for postmodern audiences in ways that reflect our evolving views on alterity and diversity. She maintains that through the adaptation of characters like the automaton, the golem, the doppelganger, the evil queen, the Big Bad Wolf, and the dwarf, we are “mov[ing] toward a celebration and exaltation of fantastic Otherness, the anthropomorphization of and identification with supernatural beings, and the rehabilitation of classic fairy-tale villains and monsters” (4). What were once sources of the uncanny, the dangerous and untamed, the villainous, and the grotesque are “rehabilitated” in postmodern, North American media

    Page Turners: Books for Children

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    In this article, different children’s books are listed with descriptive summaries on each one. The books include: Blast Off! How Mary Sherman Morgan Fueled America into Space; Little Houses; Memory Jars; Once Upon A Book; Salat in Secret; The Year We Learned to Fly; Across the Tracks: Remembering Greenwood, Black Wall Street, and the Tulsa Race Massacre; Luminous: Living Things that Light Up the Night; and My Brother is Away.&nbsp

    Introduction

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    This Fall issue provides readers with a variety of topics that include literacy, supporting refugee students with learning loss, creativity in the classroomThis Fall issue provides readers with a variety of topics that include literacy, supporting refugee students with learning loss, creativity in the classroom, and technology concentrated on Artificial Intelligence and social and emotional engagement through video games. Moreover, this issue introduces a new section titled “Education: Words and Meaning” to help readers learn the meaning of education terms. The International Journal of the Whole Child continues to be committed to promoting holistic learning and the development of the whole child. and technology concentrated on Artificial Intelligence and social and emotional engagement through video games. Moreover, this issue introduces a new section titled “Education: Words and Meaning” to help readers learn the meaning of education terms. The International Journal of the Whole Child continues to be committed to promoting holistic learning and the development of the whole child

    Smith, Andrew and Mark Bennet, editors. Locating Ann Radcliffe. Routledge, 2021.

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    Locating Ann Radcliffe, edited by Andrew Smith and Mark Bennett, is a collective volume comprising seven articles written by various international scholars. All the articles in the volume were previously published as an issue of Women’s Writing, volume 22, issue 3 (August 2015), also entitled “Locating Ann Radcliffe” and edited by the same publisher. In the introduction to the volume, the editors (Andrew Smith, Professor of Nineteenth Century Literature at the University of Sheffield, UK, and Mark Bennett, author of a Ph. D. thesis on Ann Radcliffe, and scholar of travel writing and Victorian popular fiction) state that the volume “broadens the critical understanding of Ann Radcliffe’s work and includes explorations of the publication history of her work, her engagement with contemporary accounts of aesthetics, her travel writing, and her poetry” (1)

    MinecraftTM: Just a Game or a Conduit to Enhance Social-Emotional Learning?

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    Minecraft™ is a popular game that immerses the player in a virtual world in which they can be creative and interact with others. Results of a 2017 survey of public educators utilizing Minecraft™ in the classroom, indicated that 90% of the teachers felt the game enhanced student problem-solving, creativity, critical thinking, and collaborative skills. One continued area of need in the practice of game-based interventions in context of clinical programming, is monitoring the effects of virtual reality and games on social-emotional and behavioral needs of participants. In January 2020, Minecraft™ launched a new Social-Emotional Learning (SEL) content packet to address this gap in services and research. The use of games and virtual reality (VR) in clinical practice are gaining popularity and are being used more readily to enhance 63 outcomes for identified clients. This article will discuss the design and development process of using the Minecraft™ SEL content packet in practice as a basis for group social skills training in latency age children with high functioning Autism. A review of current and best practices in virtual reality and game-based programming will be included

    Coleridge and Milton: How Paradise Regained Inspired Christabel

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    Coleridge’s Christabel is widely studied for its multifold obscurity and mysteriousness. Its fragmentary state has puzzled and challenged scholars for two centuries, but what is as baffling and enigmatic as its ending is its emergence, or the inspiration for Coleridge’s composition of Christabel

    “Fairy-Born and Human-Bred”: From Fantastical to Farcical in Charlotte Brontë’s Fiction

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    Charlotte Brontë’s writing has always been conscious of negotiating the truth and the idealistic. Brontë composed her mature novels in sharp distinction to the infernal worlds of the Glass Town saga, the fictional kingdoms she and her siblings created throughout their childhoods. Her juvenilia essentially function as high fantasy genre fiction, though over time, Brontë became more intent on exposing “the extreme of reality, closely depicting characters as they had shown themselves … in actual life” as opposed to these “exaggerated idealisms of her early girlhood” (304), or so writes Elizabeth Gaskell in the author’s posthumous biography. This definition of reality, however, was subject to change over the course of Brontë’s writing career. In the span of eight years, her novels became increasingly psychologically complex, leaving behind the fairytale pilgrimages of her juvenilia and Jane Eyre to make room for the eccentric and pessimistic narration found in Villette. Indeed, when we compare the motifs and genre style found in Brontë’s texts, an overarching lack of the fantastical emerges throughout her narrative arcs

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