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University of the Arts London

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    15839 research outputs found

    Interface design and interaction optimization for spatial computing 3D content creation and immersive environment generation using Apple Vision Pro

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    Traditional 3D content creation paradigms present significant barriers to meaningful creative expression in XR environments, limiting designers’ ability to iterate fluidly between conceptual thinking and spatial implementation. Current tools often disconnect the designer’s creative thought process from the immersive context where their work will be experienced, creating a gap between design intention and spatial realization. This disconnect particularly impacts the iterative cycles fundamental to effective design thinking, where creators need to rapidly externalize, test, and refine concepts within their intended spatial context. This research addresses the need for more intuitive, context-aware creation systems that support the iterative nature of creative cognition in immersive environments. We developed Dream Space, a spatial computing system that bridges this gap by enabling designers to think, create, and iterate directly within XR contexts. The system leverages generative AI for rapid prototyping of 3D content and environments, allowing designers to externalize and test creative concepts without breaking their cognitive flow. Through multimodal interaction design utilizing Vision Pro’s spatial computing capabilities, creators can manipulate virtual artifacts through natural gestures and gaze, supporting the fluid iteration cycles characteristic of established design thinking frameworks. A mixed-methods evaluation with 20 participants from diverse creative backgrounds demonstrated that spatial computing-based creation paradigms significantly reduce cognitive load in the design process. The system enabled even novice users to complete complex creative tasks within 20-30 minutes, with real-time feedback mechanisms supporting rapid iteration between ideation and implementation. Participants reported enhanced creative flow and reduced technical barriers compared to traditional 3D creation tools. This research contributes to understanding how XR interfaces can better support creative cognition and iterative design processes, offering insights for developing tools that enhance rather than hinder the natural flow of creative thinking in immersive environments

    From Laughter to Lament: Mapping the Rise and Fall of Humour in Hong Kong Activism 2019–2020

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    This article examines the emergence, transformation, and eventual decline of humour in the 2019–2020 Hong Kong protest movement through discourse analysis, supported by first-hand participation and semi-structured interviews. It argues that humour initially offered temporary superiority over authority, fostered solidarity, and shaped lived experiences of collective resistance. However, the classist and meritocratic implications embedded in protest humour fractured the movement. The deliberate overlook within the jokes further undermines the validity of the humour. The nationhood invoked through humour also became a tacit test of allegiance. Externally, escalating state violence and the imposition of the National Security Law rendered humour increasingly untenable, shifting affective registers from laughter to grief, trauma, and self-censorship. By mapping this transition, the article demonstrates how humour can move from an empowering practice to a divisive and even detrimental force, contributing to broader debates on affect, censorship, and the politics of expression under authoritarianism

    Rethinking collaboration: Towards a new interdisciplinary practice

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    From telling stories that seed future breakthroughs to diversifying AI datasets, artists reimagine what technologies can be, and who they can be for. This publication creates an international evidence base for this argument. 56 leaders in art and technology have offered 40 statements, spanning 20 countries and 5 continents. As a collection, they articulate artists, the cultural sector and creative industries as catalysing progressive innovation with cultural diversity, human values, and community at its core

    King's X Marks the Spot

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    Article focusing on the underground creative communities and subcultures in King's Cross during the 1980s and 1990s and how these have featured in recent exhibitions at Fashion and Textile Museum, Queer Britain, and Tate Modern. This article featured in the fourth edition of the Subcultures Special Interest Group publication SIG News

    Ten Texts on Painting 1: Expanded Painting

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    Welcome to episode 1 of Ten Texts on Painting! This is the first of a series of reading group podcasts on painting. In this episode Matt and Andrea read three texts that think through an idea of expanded painting. We look at the painter Katharina Grosse’s reflections on key paintings in her career in, ‘The Poise of the Head and die anderen folgen’ and Anne Ring Peterson’s ‘Painting Spaces’, both from 2010. We also refer to Rosalind Krauss’s lecture/book,‘A Voyage on the North Sea'': Art in the Age of the Post-Medium Condition’ from 2000

    Social Media and Society: Platforms, Publics, and Anti-Publics

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    The Special Issue on Platforms, publics, and anti-publics focused on the complex intersection of platforms, including issues around their ownership, datafication, business models, and algorithms; and the emergence of publics and anti-publics online, which has been increasingly impacted by platforms infrastructures and designs. This Special Issue underscores the need to understand how online publics are influenced by sociotechnical affordances and shaped by the political and ideological influence of platforms’ governances. The articles featured in this issue explore the role of digital platforms in relation to sociability and public discourse; and dive into the discussion of publics, marked by the emergence of online communities and sociability online, and anti-publics on social media, poisoned by political propaganda and online abuse. The articles included in the issue are extended versions of the research presented at the 2024 International Conference on Social Media and Society (#SMSociety)

    Explicating the inexplicable: Post-rationalization as a sensemaking strategy for self-regulated learning in design

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    Reflective practice is understood as a key element of art and design pedagogy, with Donald Schön’s ideas considered seminal. While Schön’s concept of ‘reflection-on-action’ is widely respected, the related concept of post-rationalization has received scant attention and is often viewed as disingenuous. This article draws on research from management and organization studies and pedagogic theory to explore the value of looking back and reasoning after the fact in design. It discusses how this can support ‘self-regulated learning’, particularly for students who rely on intuition. The article examines different forms of knowledge (tacit, implicit and explicit) and how they influence students’ ability to explain their creative decisions. It considers how seemingly inexplicable creative choices can be validated in academic settings. Various models of reflection are compared, including pre-active (before action), inter-active (in real-time) and retro-active (after action). The article concludes with practical strategies to help educators foster reflective reasoning within the classroom

    Theorising Synchronization of Organizational Resources in Dynamic Environments

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    Resource orchestration (RO) in dynamic environments poses challenges during strategic initiatives. Although prior research highlights RO's benefits, little is known about how managerial decisions influence RO over time, potentially leading to inefficiencies. This study examines two multi-year strategic initiatives: an innovative city project and a telecommunications network upgrade for exploring how RO actions adapt to shifting priorities using historical methods and longitudinal data. This study contributes to our understanding by examining RO processes in dynamic nvironments, offering a framework for synchronizing RO, and proposing a roadmap to guide senior management in aligning initiatives with organizational assets. It highlights the importance of adaptation and ambidexterity. Our findings identify four key synchronization processes—refocusing, descoping, substituting, and deferring—essential for managing strategic initiatives. A framework that aligns organizational capabilities with the benefits of innovation through four synchronization states: 'Drowning', 'Swimming', 'Treading Water', and 'Doggy Paddle' is presented. Implications, future research and limitations are discussed

    Key Tips for Fashion Business Success: Korean Culture 101

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    An intensive one-day masterclass that equips German fashion designers with essential knowledge to enter the Korean market. This focused lecture covers market insights, consumer behaviour, digital platforms, and practical entry strategies for successful brand positioning in Korea

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