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    Success in Internationalization of Fragile Companies Amid Global Crisis

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    In an era of heightened global volatility, fragile firms—such as SMEs, international entrepreneurs, and internationalizing B2B companies—face unique challenges in sustaining their internationalization efforts. This dissertation examines the mechanisms by which these firms navigate international expansion amid global crises, focusing on the interplay between dynamic capabilities. The study employs a mixed-method approach, combining fsQCA analyses, qualitative case studies, and a grounded theory approach. Findings illustrate how fragile firms can not only survive but thrive in global markets by upgrading their dynamic capabilities. This research provides actionable insights into strategic resilience for fragile firms, underscoring the importance of sustainable internationalization strategies and crisis-adaptable global value chain management. This work contributes to the fields of international business and global strategy by elucidating the specific configurations that enable fragile firms to succeed in uncertain environments, providing a practical roadmap for resilience in a volatile global landscape

    Il mio nome è Emilia del Valle

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    Il lettore-spettatore-giocatore nel cartone animato interattivo. Analisi di un longplay

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    The article analyzes the longplays (video recordings with sound, posted on YouTube) of the adventures played in the interactive cartoons Il cane di terracotta (2000), Il ladro di merendine (2001), and La voce del violino (2001), based on the novels of the same name by Andrea Camilleri. These cartoons were conceived and produced by Im*media and published by Sellerio. The audio in these longplays comes solely from the video game itself, allowing for an analysis of the gameplay—that is, the interaction between player and game, its mechanics, objectives, and plot. The goal is not to evaluate player performance but to examine gameplays in relation to the novels. By applying tools from traditional narratology and game studies for text analysis, as well as rhetoric and linguistics to analyze the adaptation process and identify variations, the essay defines the identity of these derivative texts by tracing them back to the original works. It also explores how the three novels are received within them and situates the interactive cartoons within Montalbano’s narrative universe

    Sguardo e paesaggio nel fumetto contemporaneo. Nuove conversazioni a vignetta #12. Incontri con Andrea Bruno, Dominique Goblet, Gwénola Carrère, Joe Kessler.

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    All'interno del "Seminario su fumetti europei", corso del master Erasmus Mundus in Culture Letterarie Europee dell'Università di Bologna, del corso di laurea in “Italianistica, Culture Letterarie Europee, Scienze Linguistiche”, nell'a.a. 2024/2025 è stata affrontata la relazione tra sguardo, paesaggio e narrazione in alcuni autori internazionali del fumetto contemporaneo. Come approfondimento, sono state organizzate alcune conversazioni con l'Accademia di Belle Arti di Bologna e Hamelin Associazione Culturale. Sono state invitate le illustratrici e fumettiste Dominique Goblet e Gwénola Carrère, e i fumettisti e illustratori Andrea Bruno e Joe Kessler. Hanno introdotto e discusso la loro ricerca con Ilaria Bussoni, Maria Nadotti, Marco Libardi, Patrizia Cirino, Giorgio Vasta, Elisabetta Mongardi, Emilio Varrà, Ilaria Tontardini, Alessio Trabacchini. Gli studenti internazionali del programma Erasmus Mundus C.L.E., dopo essere stati introdotti al linguaggio del fumetto e aver partecipato agli incontri, hanno trascritto, tradotto e riscritto le conversazioni, divisi in gruppi, per la pubblicazione. Il volume ospita infine tre saggi dedicati al tema degli incontri, scritti da Gabriele Lamberti, Emilio Varrà e Alberto Sebastiani

    TRASFORMAZIONI URBANE E CONTRASTI A MILANO: IL CASO DI MOSSO

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    Questo studio analizza il rapporto tra il Diritto alla Città, la gentrification e le trasformazioni urbane nel quartiere milanese storicamente operaio del NIL 20 Loreto-Casoretto-Nolo, che ha vissuto profonde transizioni demografiche e sociali. Attraverso una metodologia che combina osservazione partecipante, interviste semi-strutturate e analisi di dati demografici e statistici, si evidenziano i mutamenti sociali e urbani legati al progetto “mosso”, iniziativa sociale nata nel 2022. Il progetto riflette le tensioni tra inclusione sociale e dinamiche escludenti e sollevando interroga tivi critici su gentrification e sostenibilità socioeconomica.This study examines the relationship between the Right to the City, gentrification, and urban transformations in the historically working-class neighbourhood of NIL 20 Loreto-Casoretto-Nolo in Milan, which has undergone profound demographic and social transitions. T hrough a methodology combining participant observation, semi-structured interviews, and analysis of demographic and statistical data, the research highlights the social and urban changes linked to the Progetto “mosso”, a social initiative launched in 2022. The project reflects the tensions between social inclusion and exclusionary dynamics, raising critical questions about gentrification and socioeconomic sustainability

    Pinocchio nel “più bel paese del mondo”

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    Ab-umanesimo nelle performing arts.Pensare e creare con l’IA

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    Digitalization and Economic Performance of Italian Performing Arts in 2022

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    If the COVID-19 pandemic disrupted the Italian performing arts industry, the European Union and the Italian Government were ready to make up for the lack of resources of cultural organizations. Digitalization was at the heart of European and State policies and funding and provided grants to organizations that demonstrated spending on marketing and IT, digitalization of businesses and communication. This paper aims to understand how the COVID-19 pandemic forced a sample of 995 Italian performing arts to cope with stringency and resulted as a stimulus to develop digitalization, which remained a precious legacy in the post-pandemic 2022

    Il gioco della memoria

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