MyWorld: Testing Female Preferred Gaming Criteria

Abstract

In this paper we describe research conducted to determine the validity of ten criteria previous research has shown that females enjoy in computer games. These criteria were embodied in a graphical online multiplayer game, MyWorld, which was evaluated by users in order to determine the validity of the embodied criteria. The game itself was a novel idea in which players could add their own images to the virtual world. It was found that seven of the ten criteria are preferred by females and should be incorporated in gender aware games

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