Evoking History Through Sound: A Soundscape concept for Ghosts of the Horseshoe

Abstract

Sound has always been treated as a second citizen in our society. Our society places so much emphasis on the visual that hearing, a sense that we cannot ever shut out from our minds, is taken for granted. This thesis argues that you can never ignore sound and proposes a design cycle for creating a soundscape for a critical interactive, then implementing that cycle for Ghosts of the Horseshoe

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