A simple and less slow method for counting triangulations and for related problems

Abstract

We present a simple dynamic programming based method for counting straight-edge triangulations of planar point sets. This method can be adapted to solve related problems such as nding the best triangulation of a point set according to certain optimality criteria, or generating a triangulation of a point set uniformly at random. We have implemented our counting method. It appears to be substantially less slow than previous methods: instances with 20 points, which used to take minutes, can now be handled in less than a second, and instances with 30 points, which used to be solvable only by employing several workstations in parallel over a substantial amount of time, an now be solved in about one minute on a single standard workstation.International Max Planck Research Schoo

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