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Parallel software caches

Abstract

We investigate the construction and application of parallel software caches in shared memory multiprocessors. In contrast to maintaining a private cache for each thread, a parallel cache allows the re-use of results of lengthy computations by other threads. This is especially important in irregular applications where the re-use of intermediate results by scheduling is not possible. Example applications are the computation of intersections between a scanline and a polygon in computational geometry, and the computation of intersections between rays and objects in ray tracing. A parallel software cache is based on a readers/writers lock, i.e. as long as no thread alters the cache data structure, multiple threads may read simultaneously. If a thread wants to alter the cache because of a cache miss, it waits until all other threads have left the data structure, then it can update the contents of the cache. Other threads can access the cache only after the writer has finished its work. To increase utilization, the cache has a number of slots that can be locked separately. We investigate the tradeoff between slot size, search time in the cache, and the time to re-compute a cache entry. Another major difference between sequential and parallel software caches is the replacement strategy. We adapt classic replacement strategies such as LRU and random replacement for parallel caches. As execution platform, we use the SB-PRAM, but the concepts might be portable to machines such as NYU Ultracomputer, Tera MTA, and Stanford DASH

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