The Creative Collaboratory Method: Report and Toolkit

Abstract

The purpose of this publication is two-fold:1. To provide a report which consolidates the findings and outcomes from research undertaken in conjunction with the ReFiguring Innovation in Games project over the past five years – specifically the development and evolution of the Creative Collaboratory Method.2. To present a practical toolkit for other researchers engaged in partnership collaboration with which they can implement, develop and build on the Creative Collaboratory Method.This method and the insights generated were developed through a series of predominantly game and immersive focussed projects but the resultant toolkit and the set of resources described here are widely applicable across subject domains and disciplines, particularly where there are external stakeholders and partners

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