Crowdsourced Live Streaming (CLS), most notably Twitch.tv, has seen explosive
growth in its popularity in the past few years. In such systems, any user can
lively broadcast video content of interest to others, e.g., from a game player
to many online viewers. To fulfill the demands from both massive and
heterogeneous broadcasters and viewers, expensive server clusters have been
deployed to provide video ingesting and transcoding services. Despite the
existence of highly popular channels, a significant portion of the channels is
indeed unpopular. Yet as our measurement shows, these broadcasters are
consuming considerable system resources; in particular, 25% (resp. 30%) of
bandwidth (resp. computation) resources are used by the broadcasters who do not
have any viewers at all. In this paper, we closely examine the challenge of
handling unpopular live-broadcasting channels in CLS systems and present a
comprehensive solution for service partitioning on hybrid cloud. The
trace-driven evaluation shows that our hybrid cloud-assisted design can smartly
assign ingesting and transcoding tasks to the elastic cloud virtual machines,
providing flexible system deployment cost-effectively