Robotic exploration has long captivated researchers aiming to map complex
environments efficiently. Techniques such as potential fields and frontier
exploration have traditionally been employed in this pursuit, primarily
focusing on solitary agents. Recent advancements have shifted towards
optimizing exploration efficiency through multiagent systems. However, many
existing approaches overlook critical real-world factors, such as broadcast
range limitations, communication costs, and coverage overlap. This paper
addresses these gaps by proposing a distributed maze exploration strategy
(CU-LVP) that assumes constrained broadcast ranges and utilizes Voronoi
diagrams for better area partitioning. By adapting traditional multiagent
methods to distributed environments with limited broadcast ranges, this study
evaluates their performance across diverse maze topologies, demonstrating the
efficacy and practical applicability of the proposed method. The code and
experimental results supporting this study are available in the following
repository: https://github.com/manouslinard/multiagent-exploration/.Comment: 11 pages, 9 figure