We study deterministic distributed algorithms for broadcasting on
multiple-access channels. Packet injection is modeled by leaky-bucket
adversaries. There is a fixed set of stations attached to a channel. Additional
features of the model of communication include an upper bound on the number of
stations activated in a round, an individual injection rate, and randomness in
generating and injecting packets. We demonstrate that some broadcast algorithms
designed for ad-hoc channels have bounded latency for increased ranges of
injection rates than in ad-hoc channels when executed on channels with a fixed
number of stations against adversaries that can activate at most one station
per round. Individual injection rates are shown to impact latency, as compared
to the model of general leaky bucket adversaries. Outcomes of experiments are
given that compare the performance of broadcast algorithms against randomized
adversaries. The experiments include deterministic algorithms and randomized
backoff algorithms