We have begun a program aiming toward automatic control of charged-particle beam optics using artificial intelligence programming techniques. In developing our prototype, we are working with LISP machines and the KEE expert system shell. Our first goal was to develop a ''mouseable'' representation of a typical beam line. This responds actively to changes entered from the mouse or keyboard, giving an updated display of the beam line itself, its optical properties, and the instrumentation and control devices as seen by the operater. We have incorporated TRANSPORT, written in Fortran but running as a callable procedure in the LISP environment, for simulation of the beam-line optics. This paper describes the experience gained in meeting our first goal and discusses plans to extend the work so that it is usable, in realtime, on an operating beam line. 11 refs