The current congestion control mechanisms for the Internet date back to the early 1980’s and were
primarily designed to stop congestion collapse with the typical traffic of that era. In recent years the
amount of traffic generated by real-time multimedia applications has substantially increased, and the
existing congestion control often does not opt to those types of applications. By this reason, the Internet
can be fall into a uncontrolled system such that the overall throughput oscillates too much by a single
flow which in turn can lead a poor application performance. Apart from the network level concerns,
those types of applications greatly care of end-to-end delay and smoother throughput in which the
conventional congestion control schemes do not suit. In this research, we will investigate improving the
state of congestion control for real-time and interactive multimedia applications. The focus of this work
is to provide fairness among applications using different types of congestion control mechanisms to get
a better link utilization, and to achieve smoother and predictable throughput with suitable end-to-end
packet delay