57,791 research outputs found

    Information and Communication Technologies and Informal Scholarly Communication: A Review of the Social Oriented Research

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    This article reviews and analyzes findings from research on computer mediated informal scholarly communication. Ten empirical research papers, which show the effects and influences of information & communication technologies (ICTs), or the effects of social contexts on ICTs use in informal scholarly communication, were analyzed and compared. Types of ICTs covered in those studies include e-mails, collaboratories, and electronic forums. The review shows that most of the empirical studies examined the ICTs use effects or consequences. Only a few studies examined the social shaping of ICTs and ICT uses in informal scholarly communication. Based on comparisons of the empirical findings this article summarizes the ICT use effects/consequences as identified in the studies into seven categories and discusses their implications

    Research of the Japanese Youkai Culture in Animation

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    [[abstract]]In recent years, the creative industry has become one of the main trends for the country development in Asia; In Japan, traditional culture is a quite popular subject in animation films. One by one, after the creative thoughts from animation artists, lots of trational legend or folk stories became the main content in animation stories. To compare with other subjects in animation, traditional legend and folk story usually obtain more approval and support by the audience. In this case, the recreation of traditional culture can bring high value and profit, and to be the main direction, in the competition of animation industry developments in Asian countries. The folk believes in Taiwan is one of the features in tradition. It ’s easy to have response from Taiwanese audience with the kind of subject. With the complexity of historical background, there is a lot of culture varieties mixed together in Taiwan; which includes Chinese, Japanese South Asia and aboriginal cultures. Lots of god and sprits legends are very brilliant, which can become good creative elements. This dissertation mainly analyses Youkai culture subject in Japanese animations, and with further discussions about how to decorate the traditional story with creativity. At last analyse the reason of succeed in Japanese Youkai animation characteristics. The research introduces and exhaustive analysis to Youkai animation, and wish can be helped in future direction and concept for Taiwan, and those countries in Asia , who are in hurry to develop animation industry.

    About the holding status of Manchu and Chinese materials

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    Manchu and Chinese texts are a very useful source of historical research on Chinese linguistics. From the viewpoint of language contact, there is a great influence on each language. Chinese in the Qing dynasty is clearly influenced by the Manchu language, which is closely related to the formation of Mandarin. Manchu and Chinese materials are stored around the world, but their overall organization has not been done so far. This time, I would like to organize the basics of the collection of the main Manchu and Chinese materials in Japan and abroad and make it available to researchers.中谷伸生教授古稀記念

    Standing Wave

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    Integrated learning programme 2016-2017 : term 2

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    This Integrated Learning Programme (ILP) guidebook provides details about ILP courses offered during 2016-2017 second term in Lingnan University, Hong Kong.https://commons.ln.edu.hk/ilp_guidebook/1028/thumbnail.jp

    Notes on contributors = 客席編輯及作者簡介

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    大學社群粉絲的情緒與互動關聯探討

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    [[abstract]]本研究主要討論大學粉絲專頁中,訊息與情緒反應之間的關係,以及何種情緒容易刺激粉絲產生參與和 分享。根據S-O-R模型與粉絲專頁所提供的功能分類,提出一套模型,測試訊息、情緒和互動三者之間 的關係。本研究樣本取自全球粉絲數量最多的大學機構,抓取所有文章,以及對應的粉絲回應數量與內 容,共計13,006則訊息。最終揭示粉絲行為與訊息形式具備相互影響關係,而且粉絲人數越多的大學機 構,明顯會善用訊息情緒引發有效互動,提升粉絲對於內容的留言與分享行為,進而刺激更高的內容自 然觸及率。[[notice]]補正完

    有關胡金銓電影的參考資料 = References on King Hu cinema

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