579 research outputs found

    Variational Uncalibrated Photometric Stereo under General Lighting

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    Photometric stereo (PS) techniques nowadays remain constrained to an ideal laboratory setup where modeling and calibration of lighting is amenable. To eliminate such restrictions, we propose an efficient principled variational approach to uncalibrated PS under general illumination. To this end, the Lambertian reflectance model is approximated through a spherical harmonic expansion, which preserves the spatial invariance of the lighting. The joint recovery of shape, reflectance and illumination is then formulated as a single variational problem. There the shape estimation is carried out directly in terms of the underlying perspective depth map, thus implicitly ensuring integrability and bypassing the need for a subsequent normal integration. To tackle the resulting nonconvex problem numerically, we undertake a two-phase procedure to initialize a balloon-like perspective depth map, followed by a "lagged" block coordinate descent scheme. The experiments validate efficiency and robustness of this approach. Across a variety of evaluations, we are able to reduce the mean angular error consistently by a factor of 2-3 compared to the state-of-the-art.Comment: Haefner and Ye contributed equall

    Learning geometric and lighting priors from natural images

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    Comprendre les images est d’une importance cruciale pour une pléthore de tâches, de la composition numérique au ré-éclairage d’une image, en passant par la reconstruction 3D d’objets. Ces tâches permettent aux artistes visuels de réaliser des chef-d’oeuvres ou d’aider des opérateurs à prendre des décisions de façon sécuritaire en fonction de stimulis visuels. Pour beaucoup de ces tâches, les modèles physiques et géométriques que la communauté scientifique a développés donnent lieu à des problèmes mal posés possédant plusieurs solutions, dont généralement une seule est raisonnable. Pour résoudre ces indéterminations, le raisonnement sur le contexte visuel et sémantique d’une scène est habituellement relayé à un artiste ou un expert qui emploie son expérience pour réaliser son travail. Ceci est dû au fait qu’il est généralement nécessaire de raisonner sur la scène de façon globale afin d’obtenir des résultats plausibles et appréciables. Serait-il possible de modéliser l’expérience à partir de données visuelles et d’automatiser en partie ou en totalité ces tâches ? Le sujet de cette thèse est celui-ci : la modélisation d’a priori par apprentissage automatique profond pour permettre la résolution de problèmes typiquement mal posés. Plus spécifiquement, nous couvrirons trois axes de recherche, soient : 1) la reconstruction de surface par photométrie, 2) l’estimation d’illumination extérieure à partir d’une seule image et 3) l’estimation de calibration de caméra à partir d’une seule image avec un contenu générique. Ces trois sujets seront abordés avec une perspective axée sur les données. Chacun de ces axes comporte des analyses de performance approfondies et, malgré la réputation d’opacité des algorithmes d’apprentissage machine profonds, nous proposons des études sur les indices visuels captés par nos méthodes.Understanding images is needed for a plethora of tasks, from compositing to image relighting, including 3D object reconstruction. These tasks allow artists to realize masterpieces or help operators to safely make decisions based on visual stimuli. For many of these tasks, the physical and geometric models that the scientific community has developed give rise to ill-posed problems with several solutions, only one of which is generally reasonable. To resolve these indeterminations, the reasoning about the visual and semantic context of a scene is usually relayed to an artist or an expert who uses his experience to carry out his work. This is because humans are able to reason globally on the scene in order to obtain plausible and appreciable results. Would it be possible to model this experience from visual data and partly or totally automate tasks? This is the topic of this thesis: modeling priors using deep machine learning to solve typically ill-posed problems. More specifically, we will cover three research axes: 1) surface reconstruction using photometric cues, 2) outdoor illumination estimation from a single image and 3) camera calibration estimation from a single image with generic content. These three topics will be addressed from a data-driven perspective. Each of these axes includes in-depth performance analyses and, despite the reputation of opacity of deep machine learning algorithms, we offer studies on the visual cues captured by our methods

    Shadow Estimation Method for "The Episolar Constraint: Monocular Shape from Shadow Correspondence"

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    Recovering shadows is an important step for many vision algorithms. Current approaches that work with time-lapse sequences are limited to simple thresholding heuristics. We show these approaches only work with very careful tuning of parameters, and do not work well for long-term time-lapse sequences taken over the span of many months. We introduce a parameter-free expectation maximization approach which simultaneously estimates shadows, albedo, surface normals, and skylight. This approach is more accurate than previous methods, works over both very short and very long sequences, and is robust to the effects of nonlinear camera response. Finally, we demonstrate that the shadow masks derived through this algorithm substantially improve the performance of sun-based photometric stereo compared to earlier shadow mask estimation

    InverseRenderNet : Learning single image inverse rendering

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    Geometry-Aware Learning of Maps for Camera Localization

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    Maps are a key component in image-based camera localization and visual SLAM systems: they are used to establish geometric constraints between images, correct drift in relative pose estimation, and relocalize cameras after lost tracking. The exact definitions of maps, however, are often application-specific and hand-crafted for different scenarios (e.g. 3D landmarks, lines, planes, bags of visual words). We propose to represent maps as a deep neural net called MapNet, which enables learning a data-driven map representation. Unlike prior work on learning maps, MapNet exploits cheap and ubiquitous sensory inputs like visual odometry and GPS in addition to images and fuses them together for camera localization. Geometric constraints expressed by these inputs, which have traditionally been used in bundle adjustment or pose-graph optimization, are formulated as loss terms in MapNet training and also used during inference. In addition to directly improving localization accuracy, this allows us to update the MapNet (i.e., maps) in a self-supervised manner using additional unlabeled video sequences from the scene. We also propose a novel parameterization for camera rotation which is better suited for deep-learning based camera pose regression. Experimental results on both the indoor 7-Scenes dataset and the outdoor Oxford RobotCar dataset show significant performance improvement over prior work. The MapNet project webpage is https://goo.gl/mRB3Au.Comment: CVPR 2018 camera ready paper + supplementary materia

    Computational Imaging for Shape Understanding

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    Geometry is the essential property of real-world scenes. Understanding the shape of the object is critical to many computer vision applications. In this dissertation, we explore using computational imaging approaches to recover the geometry of real-world scenes. Computational imaging is an emerging technique that uses the co-designs of image hardware and computational software to expand the capacity of traditional cameras. To tackle face recognition in the uncontrolled environment, we study 2D color image and 3D shape to deal with body movement and self-occlusion. Especially, we use multiple RGB-D cameras to fuse the varying pose and register the front face in a unified coordinate system. The deep color feature and geodesic distance feature have been used to complete face recognition. To handle the underwater image application, we study the angular-spatial encoding and polarization state encoding of light rays using computational imaging devices. Specifically, we use the light field camera to tackle the challenging problem of underwater 3D reconstruction. We leverage the angular sampling of the light field for robust depth estimation. We also develop a fast ray marching algorithm to improve the efficiency of the algorithm. To deal with arbitrary reflectance, we investigate polarimetric imaging and develop polarimetric Helmholtz stereopsis that uses reciprocal polarimetric image pairs for high-fidelity 3D surface reconstruction. We formulate new reciprocity and diffuse/specular polarimetric constraints to recover surface depths and normals using an optimization framework. To recover the 3D shape in the unknown and uncontrolled natural illumination, we use two circularly polarized spotlights to boost the polarization cues corrupted by the environment lighting, as well as to provide photometric cues. To mitigate the effect of uncontrolled environment light in photometric constraints, we estimate a lighting proxy map and iteratively refine the normal and lighting estimation. Through expensive experiments on the simulated and real images, we demonstrate that our proposed computational imaging methods outperform traditional imaging approaches

    Event-Based Algorithms For Geometric Computer Vision

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    Event cameras are novel bio-inspired sensors which mimic the function of the human retina. Rather than directly capturing intensities to form synchronous images as in traditional cameras, event cameras asynchronously detect changes in log image intensity. When such a change is detected at a given pixel, the change is immediately sent to the host computer, where each event consists of the x,y pixel position of the change, a timestamp, accurate to tens of microseconds, and a polarity, indicating whether the pixel got brighter or darker. These cameras provide a number of useful benefits over traditional cameras, including the ability to track extremely fast motions, high dynamic range, and low power consumption. However, with a new sensing modality comes the need to develop novel algorithms. As these cameras do not capture photometric intensities, novel loss functions must be developed to replace the photoconsistency assumption which serves as the backbone of many classical computer vision algorithms. In addition, the relative novelty of these sensors means that there does not exist the wealth of data available for traditional images with which we can train learning based methods such as deep neural networks. In this work, we address both of these issues with two foundational principles. First, we show that the motion blur induced when the events are projected into the 2D image plane can be used as a suitable substitute for the classical photometric loss function. Second, we develop self-supervised learning methods which allow us to train convolutional neural networks to estimate motion without any labeled training data. We apply these principles to solve classical perception problems such as feature tracking, visual inertial odometry, optical flow and stereo depth estimation, as well as recognition tasks such as object detection and human pose estimation. We show that these solutions are able to utilize the benefits of event cameras, allowing us to operate in fast moving scenes with challenging lighting which would be incredibly difficult for traditional cameras

    A Comprehensive Introduction of Visual-Inertial Navigation

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    In this article, a tutorial introduction to visual-inertial navigation(VIN) is presented. Visual and inertial perception are two complementary sensing modalities. Cameras and inertial measurement units (IMU) are the corresponding sensors for these two modalities. The low cost and light weight of camera-IMU sensor combinations make them ubiquitous in robotic navigation. Visual-inertial Navigation is a state estimation problem, that estimates the ego-motion and local environment of the sensor platform. This paper presents visual-inertial navigation in the classical state estimation framework, first illustrating the estimation problem in terms of state variables and system models, including related quantities representations (Parameterizations), IMU dynamic and camera measurement models, and corresponding general probabilistic graphical models (Factor Graph). Secondly, we investigate the existing model-based estimation methodologies, these involve filter-based and optimization-based frameworks and related on-manifold operations. We also discuss the calibration of some relevant parameters, also initialization of state of interest in optimization-based frameworks. Then the evaluation and improvement of VIN in terms of accuracy, efficiency, and robustness are discussed. Finally, we briefly mention the recent development of learning-based methods that may become alternatives to traditional model-based methods.Comment: 35 pages, 10 figure
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