34,589 research outputs found
The Emotional Dilemma: Influence of a Human-like Robot on Trust and Cooperation
Increasing anthropomorphic robot behavioral design could affect trust and
cooperation positively. However, studies have shown contradicting results and
suggest a task-dependent relationship between robots that display emotions and
trust. Therefore, this study analyzes the effect of robots that display
human-like emotions on trust, cooperation, and participants' emotions. In the
between-group study, participants play the coin entrustment game with an
emotional and a non-emotional robot. The results show that the robot that
displays emotions induces more anxiety than the neutral robot. Accordingly, the
participants trust the emotional robot less and are less likely to cooperate.
Furthermore, the perceived intelligence of a robot increases trust, while a
desire to outcompete the robot can reduce trust and cooperation. Thus, the
design of robots expressing emotions should be task dependent to avoid adverse
effects that reduce trust and cooperation.Comment: Accepted at 2023 32nd IEEE International Conference on Robot and
Human Interactive Communication (RO-MAN
Flexible human-robot cooperation models for assisted shop-floor tasks
The Industry 4.0 paradigm emphasizes the crucial benefits that collaborative
robots, i.e., robots able to work alongside and together with humans, could
bring to the whole production process. In this context, an enabling technology
yet unreached is the design of flexible robots able to deal at all levels with
humans' intrinsic variability, which is not only a necessary element for a
comfortable working experience for the person but also a precious capability
for efficiently dealing with unexpected events. In this paper, a sensing,
representation, planning and control architecture for flexible human-robot
cooperation, referred to as FlexHRC, is proposed. FlexHRC relies on wearable
sensors for human action recognition, AND/OR graphs for the representation of
and reasoning upon cooperation models, and a Task Priority framework to
decouple action planning from robot motion planning and control.Comment: Submitted to Mechatronics (Elsevier
Anticipation in Human-Robot Cooperation: A Recurrent Neural Network Approach for Multiple Action Sequences Prediction
Close human-robot cooperation is a key enabler for new developments in
advanced manufacturing and assistive applications. Close cooperation require
robots that can predict human actions and intent, and understand human
non-verbal cues. Recent approaches based on neural networks have led to
encouraging results in the human action prediction problem both in continuous
and discrete spaces. Our approach extends the research in this direction. Our
contributions are three-fold. First, we validate the use of gaze and body pose
cues as a means of predicting human action through a feature selection method.
Next, we address two shortcomings of existing literature: predicting multiple
and variable-length action sequences. This is achieved by introducing an
encoder-decoder recurrent neural network topology in the discrete action
prediction problem. In addition, we theoretically demonstrate the importance of
predicting multiple action sequences as a means of estimating the stochastic
reward in a human robot cooperation scenario. Finally, we show the ability to
effectively train the prediction model on a action prediction dataset,
involving human motion data, and explore the influence of the model's
parameters on its performance. Source code repository:
https://github.com/pschydlo/ActionAnticipationComment: IEEE International Conference on Robotics and Automation (ICRA) 2018,
Accepte
Multi-robot team formation control in the GUARDIANS project
Purpose
The GUARDIANS multi-robot team is to be deployed in a large warehouse in smoke. The team is to assist firefighters search the warehouse in the event or danger of a fire. The large dimensions of the environment together with development of smoke which drastically reduces visibility, represent major challenges for search and rescue operations. The GUARDIANS robots guide and accompany
the firefighters on site whilst indicating possible obstacles and the locations of danger and maintaining communications links.
Design/methodology/approach
In order to fulfill the aforementioned tasks the robots need to exhibit certain behaviours. Among the basic behaviours are capabilities to stay together as a
group, that is, generate a formation and navigate while keeping this formation.
The control model used to generate these behaviours is based on the so-called social potential field framework, which we adapt to the specific tasks required for the GUARDIANS scenario. All tasks can be achieved without central control, and some of the behaviours can be performed without explicit communication between the robots.
Findings
The GUARDIANS environment requires flexible formations of the robot team: the formation has to adapt itself to the circumstances. Thus the application has forced us to redefine the concept of a formation. Using the graph-theoretic terminology, we can say that a formation may be stretched out as a path or be compact as a star or wheel. We have implemented the developed behaviours in simulation environments as well as on real ERA-MOBI robots commonly referred to as Erratics. We discuss advantages and shortcomings of our model, based on the simulations as
well as on the implementation with a team of Erratics.</p
Dynamic update of a virtual cell for programming and safe monitoring of an industrial robot
A hardware/software architecture for robot motion planning and on-line safe monitoring has been developed with the objective to assure high flexibility in production control, safety for workers and machinery, with user-friendly interface. The architecture, developed using Microsoft Robotics Developers Studio and implemented for a six-dof COMAU NS 12 robot, established a bidirectional communication between the robot controller and a virtual replica of the real robotic cell. The working space of the real robot can then be easily limited for safety reasons by inserting virtual objects (or sensors) in such a virtual environment. This paper investigates the possibility to achieve an automatic, dynamic update of the virtual cell by using a low cost depth sensor (i.e., a commercial Microsoft Kinect) to detect the presence of completely unknown objects, moving inside the real cell. The experimental tests show that the developed architecture is able to recognize variously shaped mobile objects inside the monitored area and let the robot stop before colliding with them, if the objects are not too small
"Sticky Hands": learning and generalization for cooperative physical interactions with a humanoid robot
"Sticky Hands" is a physical game for two people involving gentle contact with the hands. The aim is to develop relaxed and elegant motion together, achieve physical sensitivity-improving reactions, and experience an interaction at an intimate yet comfortable level for spiritual development and physical relaxation. We developed a control system for a humanoid robot allowing it to play Sticky Hands with a human partner. We present a real implementation including a physical system, robot control, and a motion learning algorithm based on a generalizable intelligent system capable itself of generalizing observed trajectories' translation, orientation, scale and velocity to new data, operating with scalable speed and storage efficiency bounds, and coping with contact trajectories that evolve over time. Our robot control is capable of physical cooperation in a force domain, using minimal sensor input. We analyze robot-human interaction and relate characteristics of our motion learning algorithm with recorded motion profiles. We discuss our results in the context of realistic motion generation and present a theoretical discussion of stylistic and affective motion generation based on, and motivating cross-disciplinary research in computer graphics, human motion production and motion perception
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